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The player assumes the role of the infamous adventurer Lara Croft - a female version of Indiana Jones meets Bruce Willis. Lara is sexy, aggressive character who must be guided through a series of turbulent exploits across the glove. On her journey, Lara will meet a host of characters that will either help, hinder or stop at nothing to prevent her from attaining her goals.
Tomb Raider combines puzzle, platform and adventure elements. The game has been designed in such a way as to allow its many polygonal characters to interact almost seamlessly with their environment - Lara alone has over 2,000 frames of animation that allow her to perform fluidly as she leaps, jumps and climbs. Her inventory holds useful items that can be collected throughout the different locations.
The four extensive levels are each broken down into three main areas that also contain sub-locations. Tomb Raider's ancient ruins, pyramids and palaces, dungeons, corridors and tunnels all contain deadly traps, progressively complex puzzles and a variety of enemies.
Tomb Raider's massive 3D world is viewed from a third-person perspective and features a state-of-the-art cinematic camera system that changes the viewing angle according to Lara's movements throughout the changing environment. An independent camera also allows Lara to look in any direction ie. Over precipes, up at the ceiling, etc. Between locations, the player is treated to stunning action-based Full Motion Video sequences that furnish Lara with further clues and information about following sections of the game.
Tomb Raider will be released for the Saturn in October, and both PSX and PC versions will become available later in November.
This press release was provided by Core Design