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SouthPeak Interactive to Mystify and Challenge Gamers with Temujin: The Capricorn Collection

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Cary, NC, May 14, 1997 -- A bejeweled Capricorn head, a museum filled with mysterious artifacts from the tomb of Genghis Khan, eight shady characters and a powerful, centuries-old spirit which threatens to rule the world once again.

These elements all come together in the psychological thriller Temujin: The Capricorn Collection, the first Video Reality computer game from SouthPeak Interactive. Temujin will retail for $54.95 and hit store shelves in September of this year. Two additional Video Reality titles will be introduced at the Electronic Entertainment Expo (E3) in Atlanta next month.

"I wouldn't recommend playing Temujin just before turning in for the night," said Armistead Sapp, president of SouthPeak Interactive. "This game combines challenging puzzles with a compelling story line that will make for a lot of sleepless nights among discriminating gamers and devoted mystery fans alike."

Temujin: The Capricorn Collection is the world's first game utilizing SouthPeak Interactive's Video Reality technology. This revolutionary new way of planning and developing computer games results in stunningly detailed environments where gamers are free to control where they want to go, when they want to go, and what they want to look at - and interact with - on the way there.

Three years and a total of 42 programmer years have been spent perfecting the Video Reality technology, which requires IBM-compatible personal computers with the Pentium processor and Microsoft Windows 95 installed. The game is designed to run on the PC with no difficult installation required - users simply put the CD in their machine, and the game will run without time-consuming or potentially disastrous overwriting of existing system software.

Temujin takes place in the fictional Stevenson Museum, where it's immediately apparent that something crooked is afoot. Played from a first-person perspective, gamers initially have no knowledge of their own identity, let alone who is on their side or what kind of ominous plan has been set into motion.

By solving numerous puzzles throughout the museum, players will recapture their lost memories and uncover a sinister plot surrounding an exhibition of treasures that once belonged to Temujin, the ruthless warrior known as Genghis Khan. Once the truth is known, it's a race against time to stop the forces at work from allowing an ancient evil to enslave the human race all over again.

The final script for Temujin was written by Lee Sheldon, author of the critically acclaimed CD-ROM game The Riddle of Master Lu. Sheldon has also written and/or produced numerous television series including Star Trek: The Next Generation and Murder, She Wrote.

Temujin was shot entirely on 35mm film with no rendered backgrounds, and features a haunting, original music score and digitally created special effects. The lion's share of the filming for the game took place on 22 sets at SouthPeak's two 4,500-square-foot sound stages in Cary, N.C.

More than 100 interactive, three-dimensional objects - chalices, cameras, pocket watches, helmets, newspapers and the like - created on Silicon Graphics workstations are scattered throughout the gaming environment for players to pick up and use. All post-production work has been performed at SouthPeak's $16-million video production facility.

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Based in Cary, N.C., SouthPeak Interactive is a multimedia entertainment company that develops, publishes and markets quality CD-ROM entertainment products.

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