WA
Fallen Haven

by

Interactive Magic

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Fallen Haven is a strategic and tactical game along the lines of Warcraft or Command and Conquer, where the goal is to gain control of the capital province of the enemy. The game is played in two modes: Strategic and Tactical mode.

In Strategic Mode you build your cities, increase your forces and advance your technology. Tactical Mode is where combat takes place. You can play the game either as a Human (fast units, average firepower, good weapon ranges, low armor for units and buildings) or a Tauran (slower units, high firepower, shorter weapon ranges, good armor for units and buildings). As Human or Tauran you must manage three resources: energy, credits and research. Energy is required to maintain the structures in your cities. Credits can buy structures and units. Research increases the technological level in different technologies.

From the Starting menu you begin a new campaign, choose the race you will play and the difficulty level of the game. Name your colony, click start and the game begins.

Each game starts in strategic mode with the two enemy capitals separated by neutral territory. You may also play the Last Hope Campaign where all the territory other than your home province belongs to the enemy. This campaign is, however, recommended only for the experienced Fallen Haven player.

Game play, Graphics and Sound

As the games begins you are in your capital city. There is a quick start tutorial in the manual to help you on your way. In fact, as much as I hate to say it, and as much as no one will do it, it is a good idea to read the manual thoroughly before playing the game. This will help to avoid defeat after defeat in the tactical section. Reading the manual is how I found out that if I don't use up all my fire power during my part of the tactical turn, my units will be able to defend themselves when the counter attack begins. What the manual didn't tell me, but the tutorial suggested I do, is how to build units. I figured it out fairly quickly, but was annoyed to be left on my own.

The graphics in the game are fairly pleasing. Everything is very "modern", maybe futuristic would be a better word. I found some of the buttons for the various modes were not intuitive. At one point I was to click on the "map" button. I clicked on the button that looked like a map but then found myself in the wrong view I was supposed to click on the button that looked like a magnifying glass (which in most games and applications means Zoom). Maybe I was a little unclear on what I was to do.

Movement can be a little annoying. Almost everything in the game can be done with the mouse except moving around the map. Here you have to use the keyboard arrows.

The first thing I did was to turn off the music. I think the zooming sound effect you hear every time you click on a structure would, in time, be grating.

Conclusion:

Although long term strategic games are not high on my list of favorite computer games, in one way, Fallen Haven, with its limited scope, makes the idea of a strategic game more appealing for me. I can see getting interested in developing technologies designed to defeat my enemy before he defeats me. But here the very simplicity of the game reverses that idea. There is no depth to the technologies. If I did absolutely nothing the technologies advanced at a pre-determined rate. I could emphasize one technology over another, but why bother?

In general I found the game play to be fairly static. I always seemed to be very removed from the game and what was happening. I really didn't feel any stake in what was going on, or personally involved. The one thing that might of spurred more interest in the game for me would be to play against another player. Whenever I play against a computer I feel at a disadvantage. I am starting the game at one end of the learning curve while the computer is at the other. But in this game the two player option doesn't exist. Interestingly enough there is a screen capture of the Starting Menu in the manual that does show a two player option but somewhere along the line it was dropped.

Written by Brian Millward

Click here for screen shots.

Ratings:

Graphics:80%
Sound:68%
Music:35%
Gameplay:70%
Interest:70%
Overall:68%

System Requirements:

486 DX2-66 Mhz or faster (Pentium recommended),
Windows 95,
Min 8MB memory (16MB recommended),
Hard disk,
Double speed CD-ROM drive or faster,
SVGA video graphic card capable of displaying 640 x 480 with 256 colors,
Microsoft mouse or 100% compatibles and keyboard required,
Sound Blaster cards and 100% compatibles.

Developers

Micomeq.

Publishers

In North America:

Interactive Magic,
P.O. BOX 13491,
Research Triangle Park, NC 27709.

Technical Support:919-461-0948 Monday to Friday 9:00am - 5:00pm EST

Web site: Interactive Magic
Internet support: Interactive Magic Technical Support

In Europe:

In UK:

Interactive Magic Ltd.,
Gingers Court, 1st Floor,
36a High Street,
Bracknell, Berkshire RG12 1HE.

Technical Support:+44-(0)1344-409-399 Monday to Friday 10:00am - 5:00pm GMT

Web site: Interactive Magic UK
Internet support: Interactive Magic UK Technical Support

In Germany:

Interactive Magic,
Dieselst. 66,
D-33334 Gutersloh.

Technical Support:+49-01805-221126 Monday to Friday 6:00pm - 8:00pm Sat-Sun 2:00pm - 4:00pm GMT+1

Web site: Interactive Magic Germany
Internet support: Interactive Magic Germany Technical Support

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